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On The Combination of Gamification and Crowd Computation in Industrial Automation and Robotics Applications

机译:论工业自动化与机器人应用中的游戏和人群计算的结合

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Autonomous intelligent systems outperform human workers in an expanding range of domains, typically those in which success is a function of speed, precision and repeatability. However, many cognitive tasks remain beyond the reach of automation. In this work, we propose the use of video games to crowdsource the cognitive versatility and creativity of human players to solve complex problems in industrial automation and robotics applications. To do so, we introduce a theoretical framework in which robotics problems are embedded into video game environments and gameplay from crowds of players is aggregated to inform robot actions. Such a framework could enable a future of synergistic human-machine collaboration for industrial automation, in which members of the public not only freely offer the fruits of their intelligent reasoning for productive use, but have fun whilst doing so. There is also potential for significant negative consequences surrounding safety, accountability and ethics if great care is not taken in the implementation. Further work is needed to explore these wider implications, as well as to develop the technical theory behind the framework and build prototype applications.
机译:自主智能系统在扩展域中的人类工人方面优于,通常成功是速度,精度和可重复性的函数。然而,许多认知任务仍然超出了自动化的覆盖范围。在这项工作中,我们提出了使用视频游戏来携带人类参与者的认知多功能性和创造力来解决工业自动化和机器人应用中的复杂问题。为此,我们介绍了一种理论框架,其中机器人问题嵌入到视频游戏环境中,并且来自人群的玩家的游戏汇总以通知机器人操作。这样的框架可以实现工业自动化协同人机合作的未来,其中公众的成员不仅自由地为其智能推理的果实提供生产性,但在这样做时都会有趣。如果在实施中不采取良好的护理,还存在围绕安全性,责任和道德的显着负面影响的可能性。需要进一步的工作来探索这些更广泛的影响,以及在框架背后开发技术理论并构建原型应用。

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