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Offsetting and blending with perturbation functions

机译:用扰动功能偏移和混合

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Free forms synthesized by means of the perturbation functions are proposed. the problem of mapping a two-dimensional texture array to curved surfaces defined by perturbation functions is considered. surface patterns are created by interactions between texture and surface. the synthesis a 2d and 3d texture array onto curvilinear surfaces is solved. For shape creating, we propose a set of algorithms and software based on function-defined surfaces that perform an interactive rate and enable intuitive operations.
机译:提出了通过扰动功能合成的自由形式。考虑将二维纹理阵列映射到由扰动函数定义的弯曲表面映射到曲线的问题。表面图案是通过纹理和表面之间的相互作用而产生的。求解在曲线表面上的合成2D和3D纹理阵列。对于形状创建,我们提出了一组基于执行交互率的函数定义的曲面的一组算法和软件,并实现直观的操作。

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