首页> 外文会议>International Conference on Healthcare Ergonomics and Patient Safety >Usability of Nintendo Wii? and Wii Fit Plus? in the Elderly Population as a Resource for Psychomotor Intervention
【24h】

Usability of Nintendo Wii? and Wii Fit Plus? in the Elderly Population as a Resource for Psychomotor Intervention

机译:任天堂Wii的可用性吗?和wii fit plus?在老年人的人口中作为精神病毒干预的资源

获取原文

摘要

Psychomotricity seeks to maintain the cognitive and physical abilities of the elderly. This study aims to evaluate the usability of Wii Fit Plus? and Nintendo Wii? as a resource for psychomotricity professionals to promote balance in elderly. Participants were divided into four groups, one experimental and control with seniors (EGs and CGs) and one experimental and control with adults (EGa and CGa). The 9 mini-games of Wii Fit Plus?, MMSE, Usability, Satisfaction, Technology and Physical Activity questionnaires were used as instruments. Results and discussion: Both EGs showed a greater evolution in performance, usability and satisfaction assessment than CGs. The EGa had greater evolutions than the EGs in the performance of the mini-games and in the usability evaluation; The EGs presented greater evolutions in the creation of Mii and satisfaction. Wii Fit Plus? can be a more safe and playful way to use psychomotricity to promote balance in the elderly.
机译:精神力旨在保持老年人的认知和身体能力。本研究旨在评估Wii Fit Plus的可用性吗?和任天堂wii?作为精神专业人士的资源,以促进老年人的平衡。参与者分为四组,与老年人(EGS和CGS)进行一个实验和对照,以及成人(EGA和CGA)的一个实验和对照。使用了9个Wii Fit Plus?,MMSE,可用性,满意度,技术和身体活动问卷的仪器。结果与讨论:EGS两者都表现出比CGS的性能,可用性和满意度评估更大的演变。 EGA在迷你游戏的性能和可用性评估中具有更大的进化; EGS在创建MII和满足时呈现了更大的进化。 wii fit plus?可以是一种更安全和俏皮的方式,使用精神力度促进老年人的平衡。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号