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Into the Wild: A Study in Rendered Synthetic Data and Domain Adaptation Methods

机译:进入野外:渲染合成数据和域适应方法的研究

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Rendering synthetic imagery from gaming engine environments allows us to create data featuring any number ofobject orientations, conditions, and lighting variations. This capability is particularly useful in classi cation tasks,where there is an overwhelming lack of labeled data needed to train state-of-the-art machine learning algorithms.However, the use of synthetic data is not without limit: in the case of imagery, training a deep learning model onpurely synthetic data typically yields poor results when applied to real world imagery. Previous work shows thatdomain adaptation", mixing real-world and synthetic data, improves performance on a target dataset. In thispaper, we train a deep neural network with synthetic imagery, including balls, cars, and overhead ship imagery,and investigate a variety of methods to adapt our model to corresponding datasets of real images.
机译:从游戏引擎环境中渲染综合图像允许我们创建任何数量的数据对象方向,条件和照明变化。这种能力在Classi Cation任务中特别有用,在培训最先进的机器学习算法需要压倒性的压倒性缺乏标记的数据。但是,合成数据的使用不是没有限制:在图像的情况下,培训深入学习模型纯合成数据通常在应用于现实世界的图像时产生差的结果。以前的工作表明域适应“,混合现实世界和合成数据,提高了目标数据集的性能。在此纸张,我们用合成图像训练一个深度神经网络,包括球,汽车和架空船图像,并调查各种方法以使我们的模型适应对应的真实图像的相应数据集。

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