首页> 外文会议>International Defence and Homeland Security Simulation Workshop >DEEP LEARNING OF VIRTUAL-BASED AERIAL IMAGES: INCREASING THE FIDELITY OF SERIOUS GAMES FOR LIVE TRAINING
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DEEP LEARNING OF VIRTUAL-BASED AERIAL IMAGES: INCREASING THE FIDELITY OF SERIOUS GAMES FOR LIVE TRAINING

机译:基于虚拟的空中图像的深度学习:增加了真实游戏的真实培训的保真度

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The aim of rapidly reconstructing high-fidelity, Synthetic Natural Environments (SNEs) may benefit from a deep learning algorithm: this paper explores how deep learning on virtual, or synthetic, terrain assets of aerial imagery can support the process of quickly and effectively recreating lifelike SNEs for military training, including serious games. Namely, a deep learning algorithm was trained on small hills, or berms, from a SNE, derived from real-world geospatial data. In turn, the deep learning algorithm's level of classification was tested. Then, assets learned (i.e., classified) from the deep learning were transferred to a game engine for reconstruction. Ultimately, results suggest that deep learning will support automated population of high-fidelity SNEs. Additionally, we identify constraints and possible solutions when utilising the commercial game engine of Unity for dynamic terrain generation.
机译:迅速重建高保真,合成自然环境(SNES)可能会受益于深度学习算法:本文探讨了虚拟或合成,地形资产的深度学习如何支持快速有效地重新创建寿命的过程军事训练的儿童,包括严肃的比赛。即,深山的深度学习算法在小山丘或巴塞尔斯培训,来自SNE,来自现实世界地理空间数据。反过来,测试了深度学习算法的分类水平。然后,从深入学习中学习的资产(即,分类)被转移到一个用于重建的游戏引擎。最终,结果表明,深度学习将支持高保真的自动化人口。此外,我们在利用动态地形生成的统一的商业游戏引擎时,我们识别约束和可能的解决方案。

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