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MODELING REALISTIC 3D TREES USING MATERIALS FROM FIELD SURVEY FOR TERRAIN ANALYSIS OF TACTICAL TRAINING CENTER

机译:利用现场调查的地形调查建模现实3D树木的战术训练中心

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This paper elaborates processes of modeling 3D trees for the simulation of the Army's Tactical Training Center. The ultimate objective is to develop the 3D model database for inclusion to a game engine library. The adopted methodology includes collecting a forestry inventory for later 3D tree modeling in a Unity's 3D Tree Modeler. Leaves and trunks were closely modeled using the data collected from the real site in the package SpeedTree modeler. Three tree types were sampled to demonstrate how close and realistic the adopted processes were to produce result 3D models for inclusion to the simulation of the tactical center. Visual comparison was made to show the final models. 3D scenes generated from the inclusion of the models were illustrated in comparison to the photo taken from the site. Further studies to adopt surface modeling data from UAV terrain mapping for tree canopies were recommended to verify photorealism of the processed 3D models.
机译:本文详细阐述了3D树建模的过程,以实现军队战术训练中心的模拟。最终目标是开发3D模型数据库以包含游戏引擎库。采用的方法包括在Unity的3D树建模器中收集林业库存的3D树建模。叶子和中继线使用从包装诗人建模器中的真实部位收集的数据密切建模。采样三种树类型以证明所采用的过程的近距离和逼真的是产生结果3D模型,以便包含对战术中心的模拟。视觉比较显示最终模型。与从网站拍摄的照片相比说明了从包含模型产生的3D场景。建议采用从UAV地形映射采用树檐贴图采用表面建模数据的进一步研究,以验证加工3D模型的质感。

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