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Photorealistic visualization of fluorescence materials with dual surface scattering

机译:双表面散射的荧光材料的光敏性可视化

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The article is devoted to simulation of photorealistic images of materials with fluorescent properties. Usuallymeasurements and simulations of scattering surfaces of objects with fluorescent properties is complex and expensivetask. The source of problem is dependence of spectral characteristics of output scattered light from spectralcharacteristics of input light. There are two methods to simulate complex light scattering of similar materials. The firstmethod is based on measurements of bi-directional scattering functions (BSDF) describing surface scattering. Thesecond approach is based on total reconstruction of parameters of VS medium. Simulation of real ray propagation insideof fluorescent volume scattering medium is complex and time consumed task because of huge number of ray interactionswith fluorescent scattering agents especially if their concentration is significant. We propose alternative method tosimulate fluorescent materials. The approach does not require complex and expensive measurements of“fluorescent“ BSDF. A hybrid method to measure and simulate fluorescence objects is proposed. The specular part ofscattering can be simulated with BSDF based on measurements of usual material without fluorescence effect. Note onlydirections close to specular direction are used from this BSDF. Diffuse part of scattering is simulated with standardspectrograms well-known in many description of fluorescence: fluorescence efficiency and fluorescent emission. Thisseparation of fluorescent and “usual” part of scattering allows effective use of different techniques for visualization fromrather simple Backward Ray Tracing to more complex approaches of ray visualization which use combined forward andbackward techniques of ray tracing.
机译:本文致力于用荧光特性模拟材料的质谱图像。通常具有荧光特性的物体散射表面的测量和模拟复杂且昂贵任务。问题源是从频谱的输出散射光的光谱特性的依赖性输入光的特性。有两种方法来模拟类似材料的复杂光散射。首先方法基于描述表面散射的双向散射功能(BSDF)的测量。这第二种方法是基于VS媒体参数的总重构。仿真在内部真实射线传播由于大量的射线相互作用,荧光体积散射介质复杂和耗时的任务荧光散射剂,特别是如果它们的浓度显着。我们提出了替代方法模拟荧光材料。该方法不需要复杂和昂贵的测量“荧光”BSDF。提出了一种测量和模拟荧光对象的混合方法。镜面部分基于没有荧光效应的常规材料的测量,可以用BSDF模拟散射。仅限注释从该BSDF使用靠近镜面方向的方向。用标准模拟散射部分的散射部分在荧光的许多描述中众所周知的光谱图:荧光效率和荧光发射。这个荧光和“通常”部分散射的分离允许有效利用不同的技术来可视化相当简单的后向光线跟踪到更复杂的射线可视化方法,它使用组合前方和射线跟踪的后退技术。

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