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A Satisficing Game Theoretic Approach to Multi-Aircraft Collision Avoidance

机译:一种令人满意的游戏理论方法,避免多飞机碰撞

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摘要

We propose a distributed approach to multi-aircraft real-time conflict resolution based on satisficing game theory which considers reducing flight collisions and improving economic efficiency.In our conflict game model,aircraft as exclusively self-interested agent are assigned different statuses by a priority ranking mechanism proposed.According to the state of one's own priority,they take others’preferences into consideration to choose the most satisficing conflict resolution strategy from policy set including speed and heading modification strategies.The simulation results on the random flight scenario of two concentric circles show that our method which adopts speed and heading adjustment to avoid conflicts is promising in terms of safety and system efficiency.
机译:我们提出了一种基于满足博弈论的多飞机实时冲突解决方法,考虑降低飞行碰撞和提高经济效益。在我们的冲突游戏模型中,飞机作为完全自信的代理通过优先级排名分配了不同的状态提出的机制。根据一个人自己的优先级,他们考虑到别人的优先权,以便选择来自政策制定的最令人满意的冲突解决战略,包括速度和标题修改策略。结果在两个同心圆的随机飞行场景上的仿真结果我们采用速度和标题调整以避免冲突的方法是在安全性和系统效率方面具有很大的意义。

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