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A Real-time Parallel Ray-tracing Method Based On GPU Cluster

机译:基于GPU簇的实时并行射线跟踪方法

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With the fast development of computer and graphic technology, graphics rendering technologies are widely used in 3d simulation, virtual reality etc.Protection of cultural relics. Software and hardware technology of graphics update every day, however, single PC computer still cannot afford high realistic real-time rendering of high complex scene. Ray-tracing algorithm has a very good sense of reality, as it can simulate various optical effects, such as shadow, reflection, refraction and so on. However most of the ray tracing algorithms are non-real-time, because of their high computational cost. In this paper, a real-time parallel ray-tracing method based on GPU cluster is described in detail and the experiment is tested.
机译:随着计算机和图形技术的快速发展,图形渲染技术广泛应用于3D模拟,虚拟现实等。文物的保护。图形的软件和硬件技术每天更新,但是,单个PC计算机仍然无法负担高复杂场景的高现实实时渲染。射线跟踪算法具有非常好的现实感,因为它可以模拟各种光学效应,例如阴影,反射,折射等。然而,由于其高计算成本,大多数光线跟踪算法是非实时的。本文详细描述了一种基于GPU簇的实时平行光线跟踪方法,测试实验。

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