首页> 外文会议>Simulation Innovation Workshop >Dead Reckoning in Geodetic Coordinates for Improved LVC Interoperability
【24h】

Dead Reckoning in Geodetic Coordinates for Improved LVC Interoperability

机译:用于改善LVC互操作性的大地测量坐标的死亡

获取原文

摘要

Geodetic Coordinates are the familiar Latitude-Longitude-Altitude coordinates used by almost all simulations for specifying world location. The familiar Yaw-Pitch-Roll angles are also nearly universal for describing entity orientation. However, Live, Virtual, Constructive (LVC) interoperability going back to the 1995 Distributed Interactive Simulation (DIS) standard uses Geocentric Cartesian Coordinates for both location and orientation, requiring coordinate conversion to and from the internal Geodetic Coordinates. The Geocentric Cartesian Coordinate system was originally chosen for DIS because it is rectilinear. It is easier to perform dead reckoning and associated math in X-Y-Z rectilinear coordinates than in Latitude-Longitude polar coordinates. The ongoing development of the new DIS Version 8 standard is considering the use of Geodetic Coordinates instead of Geocentric. This would eliminate the coordinate conversion to and from Geocentric coordinates for the sake of dead reckoning. Many entities are static and require no dead reckoning at all. Dynamic terrain and cultural features are increasingly modeled as simulation entities, meaning many more static entities will be generated as fidelity requirements increase in the future. For moving entities, it is possible to perform dead reckoning in Geodetic Coordinates. It requires some approximation but the error is insignificant. No matter how accurate the algorithm, dead reckoning itself is at best an estimate of the future behavior of an entity, so a slight decrease in accuracy has no effect. The use of the body-axis dead reckoning algorithm is further explored. This has been defined in the DIS standards since 1995 but has seen little use and is generally not well understood. However, it has been found to give a significantly better result for predicting the path of turning vehicles. This algorithm has been adapted to Geodetic Coordinates and tested. This paper describes algorithms for performing dead reckoning in Geodetic Coordinates. The difference in accuracy between the Geodetic and the traditional Geocentric dead reckoning is analyzed and compared. The body-axis dead reckoning algorithm has been found to give the same superior results in Geodetic Coordinates as it does in Geocentric. It is the basis of the Geodetic dead reckoning that is being proposed for DIS Version 8. Simplification of dead reckoning algorithms is also being proposed. This is related but independent of the decision to use GDC coordinates. The first phase of research toward a single dead reckoning algorithm for moving entities is described.
机译:大地测量坐标是几乎所有模拟用于指定世界地点的熟悉的纬度 - 经度高度坐标。熟悉的偏航辊角度也几乎通用用于描述实体取向。但是,返回到1995年分布式交互式仿真(DIS)标准的实时,虚拟,建设性(LVC)互操作性使用地理上笛卡尔坐标进行位置和方向,要求从内部大地测量坐标坐标转换。最初选择的地理型笛卡尔坐标系,因为它是直线的。在X-Y-Z直线坐标中更容易执行DECTROKING和相关数学,而不是纬度 - 经度极性坐标。正在进行的新DIS版本8标准的发展正在考虑使用大地测量坐标而不是地理折叠。这将消除用于死亡的坐标转换和从地理坐标的坐标。许多实体都是静态的,根本不需要被死亡。动态地形和文化特征越来越多地建模为仿真实体,这意味着将来将被生成更多静态实体,因为未来的富达需求增加。对于移动实体,可以在大地测量坐标中进行死亡。它需要一些近似,但错误是微不足道的。无论算法多准确,死者都是最佳估计实体的未来行为,所以精度略有降低没有效果。进一步探索了使用身体轴死算法。自1995年以来,这在DIS标准中已定义,但已经很少使用并且通常不太了解。然而,已经发现,预测车辆路径的显着提高结果。该算法一直适用于大地测量坐标和测试。本文介绍了在大地测量坐标中进行死亡算法的算法。分析了大地测量和传统地理衰退次数之间的准确性差异并进行了比较。已经发现身体轴死算法在地理尺度中产生了与大地坐标相同的优异结果。它是用于DIS版本8的大地测量估计的基础。还提出了已经提出了死亡算法的简化。这与使用GDC坐标的决定无关但独立于决定。描述了对移动实体的单个DEAC再次算法的第一阶段。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号