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Codec with Neuro-Fuzzy Motion Compensation and Multi-scale Wavelets for Quality Video Frames

机译:编解码器具有神经模糊运动补偿和质量视频帧的多尺度小波

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Virtual reality or immersive multimedia is sometimes known as the realization of real-world environment in terms of video, audio, and ambience like smell, airflow, background noise, and various ingredients that make up the real world. The combination and synchronization of audio and video with better clarity has transformed the rendition matched in quality by 3D cinema. Virtual reality still remains in research and experimental stages. The objective of this research is to explore and innovate the esoteric aspects of the virtual reality like stereo vision incorporating depth of scene, rendering of video on a spherical surface, implementing depth-based audio rendering, and applying self-modifying wavelets to compress the audio and video payload beyond levels achieved hitherto so that maximum reduction in size of transmitted payload will be achieved. Considering the finer aspects of virtual reality, we propose to implement stereo rendering of video and multichannel rendering of audio with associated back-channel activities, and the bandwidth requirements increase considerably. Against this backdrop, it becomes necessary to achieve more compression to achieve the real-time rendering of multimedia contents effortlessly.
机译:虚拟现实或沉浸式多媒体有时被称为现实世界环境的实现,如嗅觉,气流,背景噪音以及构成现实世界的各种成分。音频和视频具有更好清晰度的组合和同步已经通过3D电影改造了质量质量的再现。虚拟现实仍然仍然存在于研究和实验阶段。本研究的目的是探索和创新像立体声视觉的虚拟现实的宇宙方面,包括景深,在球形表面上渲染视频,实现基于深度的音频渲染,并应用自修改小波来压缩音频超出迄今为止实现的视频有效载荷,以实现传输有效载荷的最大减小。考虑到虚拟现实的更精细的方面,我们建议实施带有相关的反频道活动的音频的视频和多通道渲染的立体声呈现,并且带宽需求显着增加。在此背景下,有必要实现更多压缩以毫不费力地实现多媒体内容的实时渲染。

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