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Effects of Self-selected Music and the Arousal Level of Music on User Experience and Performance in Video Games

机译:自选音乐的影响以及音乐谐振度对视频游戏中的用户体验和性能

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Music is important in video games. It has to be considered more than just an environmental stimulus. However, the role of music in user experience in video games has received little attention in the literature. In particular, there is still a need for investigation of the effects of self-selected music and the arousal level of music on player experience. An experiment was designed to study the effects of these music characteristics on player performance and player experience in different genres of games. Although no significant effect on performance was observed, results showed that the type of music displayed when playing has an impact on players' affective enjoyment and music perception. Moreover, further analyses revealed significant interactions between the genre of game and the type of music presented on player experience. Overall, these findings suggest that music should be better taken in account in video game design to optimize player experience.
机译:音乐在视频游戏中很重要。它必须被认为不仅仅是环境刺激。然而,音乐在视频游戏中的用户体验中的作用在文献中受到了很少的关注。特别是,仍然需要调查自选音乐的影响和对玩家体验的音乐的兴奋程度。实验旨在研究这些音乐特征对不同类型种类的玩家性能和玩家体验的影响。虽然没有观察到对性能没有显着影响,但结果表明,在玩耍时显示的音乐类型对球员的情感享受和音乐感知产生了影响。此外,进一步分析揭示了游戏类型与玩家体验的音乐类型之间的显着相互作用。总体而言,这些调查结果表明,在视频游戏设计中应该更好地拍摄音乐以优化玩家体验。

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