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Design and Evaluation of Human-Friendly Hand-Held Gaming Interface for Robot-Assisted Intuitive Telerehabilitation

机译:用于机器人辅助直观的监视界面人友好的手持游戏界面的设计与评估

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A testbed gaming interface operated through a hand-held mobile device is designed and developed for robot-assisted telerehabilitation. In the developed gaming interface, a patient needs to wear sensors (position and force/pressure sensors) at different body parts that measure kinematics and kinetics data during rehabilitation practices through some game-like activities. The extent of rehabilitation progress is reflected through the magnitudes, patterns and expressions (such as the graphical expressions) of the kinematics and kinetics data. To do so, the kinematics and kinetics raw data are processed in real-time, expressed in different ways and displayed through the interface (e.g., mobile phone) held in the patient's hand. The patient can monitor the rehabilitation progress through the graphical data expressions via the interface, interact with the display device and the rehabilitation results, and communicate the results to the healthcare providers and the patient community. To make the gaming interface human-friendly, prior knowledge of human factors involved in the interface is considered when the interface is designed. The assessment method for each human factor is developed, and the interface is implemented and evaluated in a pilot study. The evaluation results show that the hand-held gaming interface designed and developed through addressing the human factors is effective to satisfy the human factor requirements in the human-device interaction, and to make the interaction more human-friendly. The results can be used to optimize and benchmark the performance of the interface and of the rehabilitation system.
机译:通过手持式移动设备操作的测试平台游戏界面,为机器人辅助Telerehilitation设计和开发。在开发的游戏界面中,患者需要在康复实践期间佩戴在不同的身体部位的传感器(位置和力/压力传感器),通过一些类似的游戏等活动来测量在康复实践期间的运动学和动力学数据。康复进步的程度反映通过运动学和动力学数据的大小,模式和表达(例如图形表达式)。为此,日动力学和动力学原始数据是实时处理的,以不同的方式表示,并通过患者手中举行的界面(例如,移动电话)显示。患者可以通过界面通过图形数据表达式监视康复进展,与显示设备和康复结果交互,并将结果传达给医疗保健提供者和患者社区。为了使游戏界面是人类友好的,在设计界面时,考虑了界面中涉及的人类因素的先验知识。开发了每个人为因素的评估方法,并在试点研究中实施和评估界面。评估结果表明,通过解决人类因素设计和开发的手持游戏界面是有效满足人体设备相互作用的人类因素要求,并使相互作用更加人性化。结果可用于优化和基准接口和康复系统的性能。

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