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Presenting Your Products in Virtual Reality: Do not Underestimate Cybersickness

机译:在虚拟现实中提出您的产品:不要低估Cyber​​ickness

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For e-commerce retailers it is crucial to present their products both informatively and attractively. Virtual reality (VR) systems represent a new marketing tool that supports customers in their decision-making process and offers an extraordinary product experience. Despite these advantages, the use of this technology for e-commerce retailers is also associated with risks, namely cybersickness. The aim of the study is to investigate the occurrence of cybersickness in the context of the customer's perceived enjoyment and the perceived challenge of a VR product presentation. Based on a conceptual research framework, a laboratory study with 533 participants was conducted to determine the influence of these factors on the occurrence of cybersickness. The results demonstrate that the perceived challenge has a substantially stronger impact on the occurrence of cybersickness, which can only be partially reduced by perceived enjoyment. When realizing VR applications in general and VR product presentations in particular, e-commerce retailers should therefore first minimize possible challenges instead of focusing primarily on entertainment aspects of such applications.
机译:对于电子商务零售商,至关重要,以提供信息性和吸引力。虚拟现实(VR)系统代表了一个新的营销工具,支持客户在决策过程中,提供非凡的产品体验。尽管有这些优势,但这种技术对电子商务零售商的使用也与风险相关,即Cyber​​ickness。该研究的目的是调查顾客感知享受和VR产品介绍的感知挑战的背景下的Cyber​​ickness的发生。基于概念研究框架,进行了一个具有533名参与者的实验室研究,以确定这些因素对Cyber​​ickness发生的影响。结果表明,感知的挑战对Cyber​​ickness的发生具有大幅强烈的影响,这只能通过感知享受部分减少。当总体上实现VR应用程序而尤其是VR产品演示,因此首先应尽量减少可能的挑战,而不是主要关注此类应用的娱乐方面。

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