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Sustaining Malay Comic Design: Transformation From Paper To Digital

机译:维持马来漫画设计:从纸张转变为数字

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In Malaysia, cartoon and comic arts is a branch of art that reflects the identity and the culture of this nation. The golden age of local cartoon and comic arts that occurred between the late 1970s and early 1990s has prompted the emergence of range of genres, local cartoon and comic styles from diverse generations of comic artist. Some of the well-known figures from this field are Allahyarham Rejabhad, Ibrahim Md. Nor (Ujang), Jaafar Taib, Saadon Ishak (Don), A. Mahmud, Sabariah Jais (Cabai) etc. However, as most of the cartoon and comic series from around that year do not get printed, it leads to the existence of the comic's artists as well as their works become virtually lesser known by several new generation of young people. The rapidity of information technology has strengthened the application of new media technology in dominating the communication of information among the society, particularly on the new generation. Hence, the exploitation of the new media technology such as internet, website, video and digital animation is seen to be able to help in introducing the art of Malaysia's cartoon and comic arts globally. This research is conducted as an initiative towards the conservation of Malaysia's cartoon and comic arts in order to ensure its sustainability through the transformation of these arts into digital documentation form. Early research has solely focused on the redesign of characters' traits from several works of Gila-Gila Malay humor magazine cartoon and comic between the late 70s and early 90s that was conducted through the utilization of 3D remodeling digital application.
机译:在马来西亚,卡通和漫画艺术是一种艺术分支,反映了这个国家的身份和文化。 20世纪70年代后期和20世纪90年代初期发生的本地卡通和漫画艺术的黄金时代促使出现来自不同几代漫画艺术家的流派,当地卡通和漫画风格的出现。来自这一领域的一些着名人物是Allahyarham Rejabhad,Ibrahim MD。(Ujang),Jaafar Taib,Saadon Ishak(Don),A.Mahmud,Sabariah Jais(Cabai)等,作为大多数卡通和来自当年的漫画系列没有被印刷,它导致漫画艺术家的存在以及他们的作品几乎越少一代年轻人所知。信息技术的速度加强了新媒体技术在主导社会中信息沟通中的应用,特别是在新一代。因此,互联网,网站,视频和数字动画等新媒体技术的开发能够帮助在全球范围内引入马来西亚的卡通和漫画艺术的艺术。这项研究是作为保护马来西亚的卡通和漫画艺术的倡议,以确保其通过将这些艺术转换为数字文件形式的可持续性。早期的研究完全专注于从70年代末期和90年代后期和90年代兴趣之间的几个作品重新设计了人物的特征,这是通过利用3D重塑数字应用进行的。

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