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The Influence of Peer Support and Self-Efficacy Against Academic Procrastination on Teenagers' Online Game Addiction

机译:同行支持与自我效能对青少年在线游戏成瘾的学术拖延的影响

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Games that were originally created as a means to deal with stress can also make players more friendly. The purpose of this study was to determine the effect of peers friends and self-efficacy on academic protectionism on adolescents online game addiction. This study uses adolescent online game addiction in Surabaya. This research is a quantitative research consisting of two research variables with correlational research design of independent variables and dependent variables. The results of this study are that there is a relationship between making friends and online games.
机译:最初创造的游戏作为处理压力的手段也可以使玩家更加友好。本研究的目的是确定同龄人的朋友和自我效能对青少年在线游戏成瘾的学术保护主义的影响。本研究在泗水使用青少年在线游戏成瘾。该研究是一种定量研究,由两个研究变量组成,具有独立变量的相关研究设计和相关变量。这项研究的结果是发出朋友和在线游戏之间存在关系。

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