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STERLING: A framework for serious games to encourage recycling

机译:英镑:鼓励回收的严肃游戏框架

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Waste disposal and recycling is becoming one of the main problems in Western countries. Improving both recycling culture among citizenship and waste collection and treatment logistics is critical to augment the percentage of waste being recycled. In this paper we present STERLING, an initiative that aims to help in both fields. STERLING is a framework composed by a low-cost, low-energy sensor installed in recycling containers to measure fill level and other physical parameters. The sensor is activated magnetically each time the container lid is opened by a user. Instead of directly sending this information to a cloud-based server, our sensor broadcasts a Bluetooth Low Energy (BLE) packet to the surrounding area. An App running in the mobile phone of the user performs two actions: To capture this information, re-sending it to the cloud-based server, and to assign credit to this particular user for having used the recycling container. In this way, users are rewarded for using the container, and the infrastructure benefits from cost-free communications from the container to the server. In this paper we will describe our idea in detail, showing how it can be used to develop a rewarding schema that encourages recycling.
机译:废物处理和回收正在成为西方国家的主要问题之一。在公民身份和废物收集和治疗物流中提高回收文化对于增加回收的废物百分比至关重要。在本文中,我们展示了一项旨在帮助这两个领域的倡议。 Sterling是一款由安装在回收容器中的低成本,低能量传感器组成的框架,以测量填充水平和其他物理参数。每次由用户打开容器盖时,传感器被磁力激活。我们的传感器而不是直接将此信息直接发送到基于云的服务器,而是将蓝牙低能量(BLE)数据包广播到周围区域。在用户的移动电话中运行的应用程序执行两个操作:捕获此信息,将其重新发送到基于云的服务器,并为该特定用户分配信用以用于使用回收容器。通过这种方式,用户使用容器获得奖励,并且基础架构从容器到服务器的无成本通信中获益。在本文中,我们将详细描述我们的想法,展示如何用于开发鼓励回收的奖励模式。

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