首页> 外文会议>Annual International Seminar on Transformative Education and Educational Leadership >Angry Bird Game Application for Improving Manipulative Motion Learning Outcomes for Students of Class II Public Elementary School 060863 Medan T.A. 2018/2019
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Angry Bird Game Application for Improving Manipulative Motion Learning Outcomes for Students of Class II Public Elementary School 060863 Medan T.A. 2018/2019

机译:愤怒的鸟类游戏应用于改善II级学生的操纵运动学习成果060863 MEDAN T.A. 2018/2019

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Research and development of this angry bird game to improve manipulative basic motion learning outcomes for elementary school students in grade II, specifically there are several objectives, including: 1) To obtain in-depth information about the process of implementing manipulative basic motion learning for elementary students. 2) Develop and implement angry bird game in improving the results of learning manipulative motion for elementary students. 3) Obtain empirical data about the effectiveness, efficiency and attractiveness of the results of the development of the angry bird game to improve the results of learning basic manipulative motion for elementary students. The time of this study was planned for one month, namely in October 2018. The target of the clients or users who were the target in the research on the development of traditional games to improve the results of manipulative basic motion learning in grade II elementary school children with a small group test of 12 people and a large group test of 24 people. In the research of traditional game development to improve the results of manipulative basic motion learning in grade II elementary school children is a process used to develop and validate learning products. Research and development in this learning uses the Research & Development development model
机译:这种愤怒的鸟类游戏的研究与开发,以提高二级小学生的操纵基本运动学习成果,特别是有几个目标,包括:1)获取有关实施小学实施操纵基本运动学习的过程的深入信息学生们。 2)制定和实施愤怒的鸟类游戏,从而提高小学生学习操纵运动的结果。 3)获取有关愤怒鸟类游戏发展结果的有效性,效率和吸引力的经验数据,以提高学习小学生的基本操纵运动的结果。本研究的时间计划一个月,即2018年10月。客户或用户的目标是,作为传统比赛的发展研究,以改善II级小学的操纵基本运动结果的目标小组群体测试的儿童12人和24人的大型群体测试。在传统游戏发展的研究中,提高II级小学儿童操纵基本运动学习的结果是用于开发和验证学习产品的过程。该学习的研究与开发利用研发发展模式

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