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Holographic Space: Presence and Absence in Time

机译:全息空间:存在和缺席时间

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摘要

In terms of contemporary art, time-based media generally refers to artworks that have duration as a dimension and unfold to the viewer over time, that could be a video, slide, film, computer-based technologies or audio. As part of this category, holography pushes this visual-oriented narrative a step further, which brings a real 3D image to invite and allow audiences revisiting the scene of the past, at the moment of recording in space and time. Audiences could also experience the kinetic holographic aesthetics through constantly moving the viewing point or illumination source, which creates dynamic visual effects. In other words, when the audience and hologram remain still, the holographic image can only be perceived statically. This unique form of expression is not created by virtual simulation; the principal of wavefront reconstruction process made holographic art exceptional from other time-based media. This project integrates 3D printing technology to explore the nature of material aesthetics, transiting between material world and holographic space. In addition, this series of creation also reveals the unique temporal quality of a hologram's presence and absence, an ambiguous relationship existing in this media.
机译:在当代艺术方面,基于时间的媒体通常是指将持续时间作为维度的艺术品以及随着时间的推移向观众展开的艺术品,这可以是视频,幻灯片,电影,计算机的技术或音频。作为这一类别的一部分,全息介绍将这种视觉导向的叙述进一步推动,这将邀请真正的3D图像邀请并允许受众在空间和时间记录时录制的过去的场景。受众也可以通过不断移动观看点或照明来源来体验动力学全息美学,这会产生动态视觉效果。换句话说,当观众和全息图保持仍然存在时,全息图像只能静态地感知。虚拟模拟不会创建这种独特的表达式;波前重建过程的主要来自其他时间媒体的全息艺术。该项目集成了3D印刷技术,探索材料美学的性质,材料世界与全息空间之间的过度。此外,这一系列的创作还揭示了全息图的存在和缺席的独特时间质量,这媒体中存在的含糊不清的关系。

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