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A Study of the Difference in Operating Performance due to a Gaming Joystick's Styling and Button Locations

机译:博彩操纵杆造型和按钮位置造成的运营性能差异研究

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In recent years, various types of operating interfaces for gaming have been developed accordingly due to the popularity of on-line games and gaming consoles. The psychological and physical burdens due to different types of operating interfaces are also different. Therefore, this study aims at the investigation of the difference in the operating difference of different styling designs and interfaces of gaming joysticks. The subject of ergonomics is to investigate the relationship between a user and the objects that he/she uses during his/her work or the environment from a human-centered point of view. It is required to pay attention to factors such as human capabilities, characteristics, and limitations for the design and application of an object. The ultimate goal is to guarantee the safety, efficiency, and comfort of people's life and work. From the ergonomic standpoint, this study is to investigate the operating performance and fatigue and burden indicators of different joystick interfaces, button functions, and joystick styling via real gaming tests and investigation by interviews. It was found in this study that, the most adequate button locations are on the left and right sides and these include top-bottom-left and top-bottom-right configurations. The optimal joystick styling should meet the recommended location for holding a joystick from the experimental results so that the fatigue due to using a gaming joystick can be reduced. The results of this study indicated that the second joystick among the three joystick designs in Experiment #1 is the most ergonomics-compliant. Therefore, the second joystick was used for the investigation in Experiment #2 for the matching of the location of graphical user interface (GUI) and the evaluation and correction of performance. The results indicated that the degree of eye fatigue is higher. By excluding the visual stimulus from the screen, it was not easy for users to understand or memorize the interface matching locations. As a result, users might easily generate the feeling of fatigue and the operating performance is not good.
机译:近年来,由于在线游戏和游戏控制台的普及,因此开发了各种类型的游戏操作界面。由于不同类型的操作界面导致的心理和物理负担也不同。因此,本研究旨在调查不同造型设计和游戏操纵杆界面的运行差异的差异。人体工程学的主题是调查用户与他/她在他/她的工作期间使用的对象之间的关系,或者从以人为本的观点来看。需要注意对象设计和应用的人类能力,特征和限制等因素。最终目标是保证人们生活和工作的安全性,效率和舒适。从符合人体工程学的角度来看,本研究是通过真正的游戏测试和通过访谈调查来研究不同操纵杆接口,按钮功能和操纵杆的操作性能和疲劳和负担指示器。在这项研究中发现,最适当的按钮位置位于左侧和右侧,其中包括顶部左下角和顶部右下配置。最佳操纵杆造型应符合从实验结果中持有操纵杆的推荐位置,以便可以减少由于使用游戏操纵杆引起的疲劳。本研究的结果表明,实验中三个操纵杆设计中的第二个操纵杆是最符合人体工程学的符合人体工程学。因此,第二个操纵杆用于实验#2的调查,用于匹配图形用户界面(GUI)的位置和性能的评估和校正。结果表明眼睛疲劳程度较高。通过从屏幕中排除视觉刺激,用户不容易理解或记住接口匹配位置。结果,用户可能很容易产生疲劳感,操作性能不好。

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