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Effectiveness of Workload-Based Drowsy Driving Countermeasures

机译:基于工作负载的有效性昏昏欲睡的驾驶对策

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This study evaluated the effectiveness of alternative workload-based interventions intended to restore driver alertness following drowsy episodes. Unlike traditional drowsy driving studies, this experiment did not target sleep-deprived individuals, but rather studied normally rested drivers under the assumption that low-workload environments could trigger drowsy driving episodes. The study served as a proof of concept for varying the nature and onset of countermeasure interventions intended to disrupt the drowsiness cycle. Interventions to combat drowsiness attempted to target driver workload, either physical or cognitive, and included two primary treatment conditions: 1) physical workload to increase driver steering demands and 2) trivia-based interactive games to mentally challenge drivers. A benchmark comparison condition using music was also investigated to contrast the relative influence of workload-based interventions with passive listening to musical arrangements. The study also varied the onset stage of the intervention, basing either early or late onset on driver drowsiness levels indexed using a Percentage of Eyelid Closure (PERCLOS) measure. Thirty drivers, aged 21-70, completed a 3-hour trip in a driving simulator. When a drowsy driving episode was identified, the driver received the prescribed countermeasure for a fixed time. The study method successfully induced multiple drowsy driving episodes of varying magnitudes and durations during the simulated trips. Results suggest that both physical and cognitive workload-based countermeasures can effectively combat drowsiness and re-engage drivers. Increasing the physical workload via steering demands and the cognitive workload with gaming interactions were equally effective at restoring drivers to an alert state following a drowsy episode, with average effectiveness levels of 98% and 87%, respectively. In contrast, listening to music was less effective, restoring drivers to an alert state around 68% of the time.
机译:本研究评估了旨在在昏昏欲发血之后恢复驱动器警报的替代工作负载的干预措施的有效性。与传统昏昏欲睡的驾驶研究不同,这个实验并没有针对睡眠剥夺的人,而是根据假设低工作量环境触发昏昏欲睡的驾驶剧,而是研究了通常休息的司机。该研究担任概念证明,以改变旨在破坏嗜睡周期的对策干预措施。打击战斗的干预措施试图针对驾驶员工作量,身体或认知,包括两个主要治疗条件:1)物理工作量,以提高驾驶员指导需求和2)基于琐事的互动游戏来精神上的挑战司机。还研究了使用音乐的基准比较条件,以对比基于工作负载的干预与被动侦听的相对影响。该研究还改变了干预的起始阶段,在使用眼睑闭合(Perclos)测量的百分比上,驾驶员嗜睡水平的早期或晚期开始。 21-70岁的30岁的司机在驾驶模拟器完成了3小时的旅行。当识别出昏昏欲睡的驾驶集时,驾驶员收到了规定的对策,以便固定的时间。该研究方法在模拟跳闸期间成功地诱导了不同大小和持续时间的多个昏昏欲的驾驶剧。结果表明,基于物理和认知工作负载的对策可以有效地打击嗜睡和重新接种驱动因素。通过转向要求增加物理工作量以及具有游戏交互的认知工作量同样有效地恢复驱动器到昏昏欲知的发作后的警报状态,平均有效性分别为98%和87%。相比之下,听音乐的效果效果不那么有效,恢复驾驶员到警戒状态约为68%的时间。

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