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A Slicing Algorithm Based on Virtual Edge for 3D Printing

机译:一种基于3D打印虚拟边缘的切片算法

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Virtual edge method for point cloud slicing in 3D printing is a very common algorithm due to the advantage of low computational complexity. However, this approach is not robust to density variations. To overcome this shortcoming, in this paper, a concept of column neighborhood is introduced to estimate whether the virtual edge model should be used in certain situations. Concretely, based on the technic of generating a set of multiple contours, we present an improved algorithm for high resolution point cloud slicing. To deal with multiple contours, a classify method based on convex hull is proposed, which reduces considerable calculations and separates each module from the others. At the last step, a method based on minimum angle is proposed to generate a single contour for each class. This algorithm is verified to be efficient by testing on kinds of typical benchmarks.
机译:由于低计算复杂性的优点,3D打印点云切片的虚拟边缘方法是一种非常常见的算法。然而,这种方法对密度变化并不稳健。为了克服这种缺点,在本文中,引入了一个柱邻居的概念来估计虚拟边缘模型是否应该在某些情况下使用。具体地,基于产生一组多轮廓的技术,我们为高分辨率点云切片提出了一种改进的算法。为了处理多轮廓,提出了一种基于凸壳的分类方法,这减少了相当大的计算并将每个模块与其他模块分开。在最后一步中,提出了一种基于最小角度的方法来为每个类生成单个轮廓。通过对典型基准测试进行测试,验证了该算法是有效的。

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