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Methods for variance reduction in Monte Carlo simulations

机译:蒙特卡罗模拟中的差异减少方法

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Monte Carlo simulations are widely considered to be the gold standard for studying the propagation of light in turbid media. However, due to the probabilistic nature of these simulations, large numbers of photons are often required in order to generate relevant results. Here, we present methods for reduction in the variance of dose distribution in a computational volume. Dose distribution is computed via tracing of a large number of rays, and tracking the absorption and scattering of the rays within discrete voxels that comprise the volume. Variance reduction is shown here using quasi-random sampling, interaction forcing for weakly scattering media, and dose smoothing via bi-lateral filtering. These methods, along with the corresponding performance enhancements are detailed here.
机译:蒙特卡罗模拟被广泛认为是用于研究浑浊介质中光传播的金标准。然而,由于这些模拟的概率性质,通常需要大量的光子以产生相关结果。在这里,我们提出了减少计算量的剂量分布方差的方法。通过追踪大量光线来计算剂量分布,并跟踪包含该体积的离散体素内的光线的吸收和散射。这里使用准随机取样,对弱散射介质的相互作用来显示方差减少,并通过双横向滤波进行剂量平滑。这里详述了这些方法以及相应的性能增强。

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