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Future mixed reality educational spaces

机译:未来混合现实教育空间

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This paper outlines a Tele-presence framework to facilitate teaching in future mixed reality spaces. In a world where the increasing use of Massive Open Online Courses (MOOC) are beginning to compete with traditional university education, due in part to the rapid increase in student fees across the world, is there a middle ground where the advantages of MOOC's can be balanced with advantages of traditional teaching spaces? This future mixed reality space diverges from other Multi-User Virtual Learning Environments (MUVLE) by aiming to create mixed reality spaces in which the lecturer and students can not only be virtually present anywhere in the world, but also be physically present. The work presented here is to discuss the current state of technologies and explore the multiple issues, both social and technical, of providing such a resource to students in the future. The first step in order to create this space was to model a real world location that could also be used as a Mixed Reality Campus; this was carried out using 3D modelling tools and runs a simulation using a game engine that supports the Oculus VR HMD / VIVE HMD. Users would able to explore this space utilising different interfaces, from a desktop interface to a full 3D immersive interface, using the HTC VIVE. Webcams, 360 panorama video and 2D holograms create a shared space that will allow 2D holographic lecturers to be a virtual entity in the real world lecture room. This was achieved using inexpensive reflective films allowing for projection onto glass. This paper proposes a future Mixed Reality Space that combines these technologies and will allow both lecturers and students to maintain a joint space supporting the constructivist teaching and the traditional approaches.
机译:本文概述了远程呈现的框架,以促进未来的混合现实空间的教学。在越来越多地使用大规模开放在线课堂(MOOC)都开始与传统大学教育的竞争,部分原因是由于在世界各地的学生学费的快速增长的世界里,有一个中间地带,其中MOOC的优势可以与传统的教学空间的优势平衡?与其他多用户虚拟学习环境(MUVLE)通过瞄准这个未来混合现实空间发散创建混合现实空间中的讲师和学生不仅可以在世界上几乎任何地方存在,而且是实际存在的。这里介绍的工作是讨论技术的当前状态,并探索多种问题,社会和技术,在未来提供这样的资源给学生的。为了创建这个空间的第一步是模型,也可以用来作为混合现实校园真实世界的位置;这是进行使用3D建模工具,并使用游戏引擎运行的模拟支持魔环VR HMD / VIVE HMD。用户将能够探索这个空间使用不同的接口,从桌面界面,全3D沉浸式界面,使用HTC万岁。摄像头,360°全景视频和2D全息图创造一个共享空间,使2D全息讲师是在现实世界讲堂的虚拟实体。这是使用廉价的反射膜允许投影到玻璃上实现。本文提出了一种未来的混合现实空间结合这些技术和将允许教师和学生保持关节间隙配套的建构主义教学与传统的方法。

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