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Future mixed reality educational spaces

机译:未来的混合现实教育空间

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This paper outlines a Tele-presence framework to facilitate teaching in future mixed reality spaces. In a world where the increasing use of Massive Open Online Courses (MOOC) are beginning to compete with traditional university education, due in part to the rapid increase in student fees across the world, is there a middle ground where the advantages of MOOC's can be balanced with advantages of traditional teaching spaces? This future mixed reality space diverges from other Multi-User Virtual Learning Environments (MUVLE) by aiming to create mixed reality spaces in which the lecturer and students can not only be virtually present anywhere in the world, but also be physically present. The work presented here is to discuss the current state of technologies and explore the multiple issues, both social and technical, of providing such a resource to students in the future. The first step in order to create this space was to model a real world location that could also be used as a Mixed Reality Campus; this was carried out using 3D modelling tools and runs a simulation using a game engine that supports the Oculus VR HMD / VIVE HMD. Users would able to explore this space utilising different interfaces, from a desktop interface to a full 3D immersive interface, using the HTC VIVE. Webcams, 360 panorama video and 2D holograms create a shared space that will allow 2D holographic lecturers to be a virtual entity in the real world lecture room. This was achieved using inexpensive reflective films allowing for projection onto glass. This paper proposes a future Mixed Reality Space that combines these technologies and will allow both lecturers and students to maintain a joint space supporting the constructivist teaching and the traditional approaches.
机译:本文概述了一个网真框架,以促进未来的混合现实空间中的教学。在当今世界,越来越多的大规模开放在线课程(MOOC)的使用开始与传统大学教育相抗衡的情况下,部分原因是全球学生费用的快速增长,MOOC的优势可以发挥中间作用平衡传统教学空间的优势?未来的混合现实空间与其他多用户虚拟学习环境(MUVLE)有所不同,其目标是创建混合现实空间,在该混合现实空间中,讲师和学生不仅可以虚拟存在于世界任何地方,而且可以物理存在。此处介绍的工作是讨论技术的当前状态,并探讨在将来为学生提供这种资源的社会和技术方面的多个问题。创建该空间的第一步是对现实世界的位置进行建模,该位置也可以用作混合现实校园。这是使用3D建模工具执行的,并使用支持Oculus VR HMD / VIVE HMD的游戏引擎进行仿真。用户可以使用HTC VIVE,通过不同的界面(从台式机界面到完整的3D沉浸式界面)探索这一空间。网络摄像头,360全景视频和2D全息图创建了一个共享空间,这将使2D全息讲师成为现实世界教室中的虚拟实体。这是通过使用廉价的反射膜实现投射到玻璃上来实现的。本文提出了一个未来的混合现实空间,它将这些技术结合在一起,并将允许讲师和学生保持一个联合空间,以支持建构主义教学和传统方法。

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