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Predicting Head-to-Head Games with a Similarity Metric and Genetic Algorithm

机译:以相似度量和遗传算法预测头部对头游戏

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This paper summarizes our approach to predict head to head games using a similarity metric and genetic algorithm. The prediction is performed by simply calculating the distances of any two teams, that are set to play each other, to an ideal team. The nearest team to the ideal team is predicted to win. The approach uses genetic algorithm as an optimization tool to improve the accuracy of the predictions. The optimization is performed by adjusting the ideal team's statistical data. Soccer, basketball, and tennis are the sport disciplines that are used to test the approach described in this paper. We are comparing our predictions to the predictions made by Microsoft's bing.com. Our findings show that this approach appears to do well on team sports, accuracies above 65%, but is less successful for predicting individual sports, accuracies less than 65%. In our future work, we plan to do more testing on team sports as well as studying the effects of the different parameters involved in the genetic algorithm's setup. We also plan to compare our approach to ranking and point based predictions.
机译:本文总结了我们使用相似度量和遗传算法预测头部对头部游戏的方法。通过简单地计算任何两支球队的距离来执行预测,该距离被设置为彼此播放到理想的团队。预计最近的球队的团队将赢得胜利。该方法使用遗传算法作为优化工具来提高预测的准确性。通过调整理想的团队的统计数据来执行优化。足球,篮球和网球是用于测试本文描述的方法的运动学科。我们正在将我们的预测与Microsoft Bing.com的预测进行比较。我们的研究结果表明,这种方法似乎对团队运动进行了良好,高于65%的准确性,但对预测个人运动的准确性不太成功,少于65%。在我们未来的工作中,我们计划对团队体育做得更多的测试,并研究遗传算法设置中涉及的不同参数的影响。我们还计划比较我们对排名和基于点预测的方法。

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