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The Preparation of Graphic Models for a Virtual Reality Application in Unity

机译:为统一虚拟现实应用程序的图形模型的编制

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Although Virtual Reality has existed for decades, it is currently experiencing a boom. This is mainly due to the new powerful hardware devices available to many people. Accompanying this greater availability, the fields of use are also currently expanding - medicine, military, business, engineering, education, entertainment, etc. The main purpose of Virtual Reality is to provide the user with a real-looking simulated environment, including interaction. Specialised developer software tools are used in order to create Virtual Reality applications that exploit suitable 3D graphics models. This paper deals with the creation and preparation of such graphical models - including textures, and the problems of the conversion process, to a developer application. Blender is used to create models and UV maps. The export of these models and UV maps from Blender is set up for easy implementation in the Substance Painter software, where the textures are drawn -and later, into the Unity developer engine for Virtual Reality application.
机译:虽然虚拟现实已经存在数十年,但目前正在经历繁荣。这主要是由于许多人可用的新功能强大的硬件设备。随之而来的这种更大的可用性,使用领域目前也在扩大 - 医学,军事,商业,工程,教育,娱乐等。虚拟现实的主要目的是为用户提供实际的模拟环境,包括互动。使用专门的开发人员软件工具来创建利用合适的3D图形模型的虚拟现实应用程序。本文涉及该图形模型的创建和准备 - 包括纹理和转换过程的问题,以及开发人员申请。 Blender用于创建模型和UV地图。从Blender出口这些模型和UV地图是在物质绘画软件中设置的,其中纹理绘制 - 稍后,进入Unity Developer引擎进行虚拟现实应用程序。

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