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User Based Intelligent Adaptation of Five in a Row Game for Android Based on the Data from the Front Camera

机译:基于来自前置摄像头的数据的Android中,基于用户的智能自适应。

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Playing games on mobile phones is very popular nowadays. Many people prefer logic games such as chess, five in a row, checkers etc. This work aspires to come up with a concept of such game, in which the user will not have to deal with setting the opponent's difficultness - the application will automatically optimize itself. In order to that it will use a shot acquired by the front camera and suitable algorithms of a computer vision. On the smartphone front camera shots these algorithms are able not only to recognize a human face, but as well to estimate an indication about the particular person (for example age, sex, mood). This work brings the concept and an implementation of the game five in a row for Android mobile platform. The paper suggests an applicable algorithm coming out of a Minimax method with its own evaluating function. To design this function there are utilized genetic algorithms - precisely a tournament selection method. Therefore the result of this work is a concrete algorithm of the opponent in the game five in a row implemented into the Android application, which optimizes itself to the user according to the data from the smartphone front camera.
机译:在手机上玩游戏现在非常受欢迎。许多人更喜欢棋牌等逻辑游戏,其中五个连续,跳棋等。这项工作渴望提出这种游戏的概念,其中用户不必处理设置对手的困难 - 应用程序将自动优化本身。为了它将使用前台相机获得的镜头和计算机视觉的合适算法。在智能手机前面相机上,这些算法不仅能够识别人类脸,而且还可以估计关于特定人的指示(例如年龄,性别,情绪)。这项工作带来了Android移动平台连续五场比赛的概念和实现。本文提出了一种具有自身评估功能的最低限度方法的适用算法。为了设计这种功能,有利用遗传算法 - 精确选择锦标赛选择方法。因此,这项工作的结果是参与在Android应用程序中的第五场比赛中的对手的具体算法,其根据来自智能手机前置摄像机的数据优化给用户。

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