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Towards Assessment of Behavioral Patterns in a Virtual Reality Environment

机译:为了评估虚拟现实环境中的行为模式

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Virtual Reality (VR) is a powerful modern medium for immersive data visualization and interaction. However, only a few research efforts targeted the issue of complementing VR applications with features derived from real-time human behavior analysis in virtual environments. This paper addresses an interactive application for analysis of user behavior in a VR environment. In this work, real-time data communication is employed to collect data about the VR user's location and actions in the virtual environment. To ensure the authenticity of interactions in the virtual environment, the VR application aims at achieving complete immersion. Our findings pertaining to behavioral patterns in immersive environment suggest that there is a potential in applying knowledge of user behavior models to improve the interactivity between the user and the virtual environment. Analysis of VR users' behavioral models also complements studies typically performed by traditional survey techniques.
机译:虚拟现实(VR)是一种强大的现代媒介,用于沉浸式数据可视化和交互。但是,只有少数研究努力瞄准与虚拟环境中实时人类行为分析的功能源自源自实时人类行为分析的功能的问题。本文讨论了对VR环境中的用户行为分析的交互式应用程序。在这项工作中,采用实时数据通信来收集关于VR用户的位置和虚拟环境中的动作的数据。为了确保虚拟环境中的相互作用的真实性,VR应用程序旨在实现完全浸没。我们有关沉浸环境中的行为模式的研究结果表明,在应用用户行为模型的知识上有可能提高用户和虚拟环境之间的交互性。 VR用户的行为模型的分析还补充了通常通过传统测量技术进行的研究。

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