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Texturedness decision time for audio texturedness indicator

机译:音频纹理指示器的纹理决定时间

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In this paper we analyze the texturedness decision time Td needed to evaluate the texturedness level of a given audio signal. We correlate the subjective values of Td with the objective time parameter Tobs of a recently proposed audio texturedness indicator [1]. As Tobs varies, speech texturedness measures are highly variant but got low texturedness values, whereas classic audio textures and academic noise got more stable and high texturedness values. A survey conducted on 56 subjects has shown that the very textured audio signals were quickly recognized and scored in a very short decision time, whereas speech signals decision time was higher. This subjective analysis suggests a rising time as the minimum time duration needed to make a texturedness score decision which must be included in the objective indicator.
机译:在本文中,我们分析了评估给定音频信号的纹理水平所需的纹理决定时间TD。我们将TD的主观值与最近提出的音频纹理指示器的客观时间参数Tob相关联[1]。由于TOB各种各样,语音纹理度量是高度变体,但具有低纹理值,而经典音频纹理和学术噪声具有更稳定和高纹理值。在56个主题上进行的调查表明,在最短的决策时间内快速识别和得分非常纹理的音频信号,而语音信号决定时间更高。该主观分析表明,较低时间持续时间的上升时间是制造纹理得分决定必须包含在客观指标中的最短时间持续时间。

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