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Texturedness decision time for audio texturedness indicator

机译:音频纹理指示器的纹理决策时间

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In this paper we analyze the texturedness decision time Td needed to evaluate the texturedness level of a given audio signal. We correlate the subjective values of Td with the objective time parameter Tobs of a recently proposed audio texturedness indicator [1]. As Tobs varies, speech texturedness measures are highly variant but got low texturedness values, whereas classic audio textures and academic noise got more stable and high texturedness values. A survey conducted on 56 subjects has shown that the very textured audio signals were quickly recognized and scored in a very short decision time, whereas speech signals decision time was higher. This subjective analysis suggests a rising time as the minimum time duration needed to make a texturedness score decision which must be included in the objective indicator.
机译:在本文中,我们分析了评估给定音频信号的纹理水平所需的纹理决策时间Td。我们将Td的主观值与最近提出的音频纹理指示器[1]的客观时间参数Tobs相关联。随着Tobs的变化,语音纹理度的度量值变化很大,但纹理度值较低,而经典音频纹理和学术噪音的度量值则更加稳定且纹理度较高。对56个主题进行的一项调查显示,非常质地的音频信号在很短的决策时间内即可被快速识别和评分,而语音信号的决策时间则更高。这种主观分析建议将上升时间作为做出质地得分决定所需的最短时间,该时间必须包括在客观指标中。

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