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THE EFFECTIVE LUMINOUS SURFACES FOR THE UNIFIED GLARE RATING

机译:统一眩光额定值的有效发光表面

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A non-uniform luminance distribution produces more discomfort glare than a uniform one of equal average luminance. Since the average luminance level for the standard UGR calculation considers mostly the total luminaire surface, its applicability for non-uniform light sources is under discussion. With a growing market share of highly non-uniform LED luminaires, a valid discomfort glare metric becomes essential. The UGR can elegantly be improved by discriminating between background and light emitting part(s) of a luminaire. A luminance threshold identifies the high luminance pixels in a luminance map as actual light emitting surface. A subjective visual experiment encompassing commercially available recessed office luminaires validates the improved UGR method. With a coefficient of determination of 0.44, the standard UGR fails to predict discomfort glare. Covering also non-uniform light sources, the improved UGR, with a coefficient of determination of up to 0.80, elegantly ameliorates the visual discomfort calculation from a luminance map.
机译:非均匀亮度分布产生比平均平均亮度的均匀更具不适的眩光。由于标准UGR计算的平均亮度级别主要是总灯具表面,因此其对非均匀光源的适用性正在讨论。随着市场份额不断增长的高度均匀的LED灯具,有效的不适眩光度量变得必不可少。通过鉴别灯具的背景和发光部分之间的背景和发光部分之间可以典雅地改善UGR。亮度阈值识别亮度图中的高亮度像素作为实际发光表面。包含商业上可获得的嵌入式办公室灯具的主观视觉实验验证了改进的UGR方法。具有0.44的测定系数,标准UGR无法预测不适眩光。覆盖性别不均匀的光源,改进的UGR,测定系数高达0.80,优雅地改善了亮度图的视觉不适计算。

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