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Defining the Actual Luminous Surface in the Unified Glare Rating

机译:在统一眩光等级中定义实际的发光表面

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A nonuniform luminance distribution produces more discomfort glare than a uniform one of equal average luminance. Because the standard unified glare rating (UGR) generally considers the average luminance level of the total luminaire surface, its applicability for nonuniform light sources is under discussion. With a growing market share of highly nonuniform light emitting diode (LED) luminaires, a valid discomfort glare metric becomes essential. The UGR can elegantly be improved by discriminating between background and luminous part(s) of a luminaire. A luminance threshold identifies the high-luminance pixels in a luminance map as an actual light emitting surface. Two subjective visual experiments, encompassing commercially available recessed office luminaires and custom-designed luminaires, validate the improved UGR method. With a coefficient of determination of 0.45, the standard UGR fails to predict visual glare sensation. Also covering nonuniform light sources, the improved UGR, with a coefficient of determination of up to 0.91, elegantly ameliorates the visual discomfort calculation from a luminance map.
机译:与均匀的平均亮度相同的亮度分布相比,不均匀的亮度分布会产生更多的不适感。由于标准统一眩光等级(UGR)通常考虑整个照明设备表面的平均亮度水平,因此,讨论其在非均匀光源中的适用性。随着高度不均匀的发光二极管(LED)照明设备的市场份额不断增长,有效的不适眩光指标变得至关重要。通过区分照明器的背景和发光部分,可以优雅地改善UGR。亮度阈值将亮度图中的高亮度像素标识为实际的发光表面。两个主观视觉实验,包括市售的嵌入式办公室灯具和定制设计的灯具,验证了改进的UGR方法。测定系数为0.45,标准UGR无法预测视觉眩光感。改进的UGR还具有覆盖不均匀光源的功能,其确定系数高达0.91,可以从亮度图上轻松改善视觉不适感。

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