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Serious game design for digital forensics training

机译:用于数字取证培训的严重游戏设计

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摘要

The research presented in this paper contributes to the advancement of the educational game design through the provision of empirical experience close to the real life environment in the selected field - digital forensics. The game was developed and designed to incorporate the learnability properties originating from the recently upgraded serious game taxonomy. The learnability properties of the game were evaluated through a student survey and educators' observations.
机译:本文提出的研究有助于通过提供所选领域 - 数字取证的现实生活环境的实证经验提供教育游戏设计的进步。该游戏是开发的,旨在融入源自最近升级的严重游戏分类的可读性属性。通过学生调查和教育工作者的观察评估游戏的可读性属性。

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