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Video coding for 3D-HEVC based on saliency information

机译:基于显着信息的3​​D-HEVC视频编码

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As an extension of High Efficiency Video Coding (HEVC), 3D-HEVC has been widely researched under the impetus of the new generation coding standard in recent years. Compared with H.264/AVC, its compression efficiency is doubled while keeping the same video quality. However, its higher encoding complexity and longer encoding time are not negligible. To reduce the computational complexity and guarantee the subjective quality of virtual views, this paper presents a novel video coding method for 3D-HEVC based on the saliency informat ion which is an important part of Human Visual System (HVS). First of all, the relationship between the current coding unit and its adjacent units is used to adjust the maximum depth of each largest coding unit (LCU) and determine the SKIP mode reasonably. Then, according to the saliency informat ion of each frame image, the texture and its corresponding depth map will be divided into three regions, that is, salient area, middle area and non-salient area. Afterwards, d ifferent quantization parameters will be assigned to different regions to conduct low complexity coding. Finally, the compressed video will generate new view point videos through the renderer tool. As shown in our experiments, the proposed method saves more bit rate than other approaches and achieves up to highest 38% encoding time reduction without subjective quality loss in compression or rendering.
机译:作为高效视频编码(HEVC)的延伸,3D-HEVC近年来在新一代编码标准的推动下被广泛研究。与H.264 / AVC相比,其压缩效率加倍,同时保持相同的视频质量。然而,其更高的编码复杂性和更长的编码时间不可忽略不可规定。为了降低计算复杂性并保证虚拟视图的主观质量,本文提出了一种基于显着信息ION的3D-HEVC的新型视频编码方法,这是人类视觉系统(HVS)的重要组成部分。首先,使用当前编码单元及其相邻单元之间的关系来调整每个最大编码单元(LCU)的最大深度,并合理地确定跳过模式。然后,根据每个帧图像的显着性信息,纹理及其相应的深度图将被分成三个区域,即突出区域,中间区域和非突出区域。之后,将分配D IFFerent量化参数以进行不同区域以进行低复杂性编码。最后,压缩视频将通过渲染器工具生成新的视图点视频。如我们实验所示,所提出的方法可以节省比其他方法的比特率更多,并且在没有压缩或渲染中的主观质量损失,达到最高38%的编码时间减少。

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