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首页> 外文期刊>Journal of visual communication & image representation >Region-based rate control for 3D-HEVC based texture video coding
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Region-based rate control for 3D-HEVC based texture video coding

机译:基于区域的速率控制,用于基于3D-HEVC的纹理视频编码

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摘要

Bit starvation resulted from inefficient rate control of 3D video coding deteriorates visual quality of synthesized views. Most region based rate control schemes allocate higher bitrate to regions of interest (ROIs), but bits may be still consumed by early coded units. This paper avoids reducing coding bits in high-cost regions of 3D-HEVC. Instead of ROIs that are determined by humans, high-cost regions sensitive to bit starvation are detected. Region level bit allocation is achieved by curve fitting of coding statistics, and recursive Taylor expansion (RTE) based bit allocation is adopted to optimally estimates the target bitrate and the QP related lambda of LCUs in each region. Based on retained earnings in economics, bits are reserved for LCUs that are sensitive to distortions. Experimental results show that the proposed scheme outperforms both the R-lambda model and RTE model in bitrate accuracy with similar R-D performance.
机译:由于3D视频编码的速率控制效率低下而导致的比特匮乏会降低合成视图的视觉质量。大多数基于区域的速率控制方案将较高的比特率分配给感兴趣的区域(ROI),但是早期编码单元仍可能消耗比特。本文避免在3D-HEVC的高成本区域中减少编码位。代替由人类确定的ROI,可以检测对位饥饿敏感的高成本区域。通过编码统计量的曲线拟合来实现区域级比特分配,并且采用基于递归泰勒扩展(RTE)的比特分配来最佳估计每个区域中LCU的目标比特率和QP相关的λ。根据经济学的保留收益,为对失真敏感的LCU保留位。实验结果表明,该方案在比特率精度上优于R-lambda模型和RTE模型,具有相似的R-D性能。

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