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An Optimal Decision-Making Method for Cyberspace Countermeasure Based on Game Theory

机译:基于博弈论的网络空间对策最优决策方法

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The traditional Decision-Making methods leverage the awareness from one side of operators and evaluate the state of environment and devices statically. However, as the correlations of cyberspace's actions become more and more complex and the cyberspace confrontation is always changing, it cannot meet practical requirements. To solve these problems, a tree-based search algorithm is put forward in the paper, which exploits the correlations between actions and scores all plausible courses of actions dynamically, and gives optimal tactics advice for both the defenders and attackers. Additionally, it can reduce the cost of resources for operators to decide their actions. Experimental results show the feasibility and effectiveness of our proposed Decision-Making method.
机译:传统的决策方法利用了操作员一侧的意识,并静态地评估环境和设备状态。然而,随着网络空间的相关性越来越复杂,网络空间对抗总是变化,它不能满足实际要求。为了解决这些问题,本文提出了一种基于树的搜索算法,它在纸上提出了一种动态的动作和分数所有合理的行动课程之间的相关性,并为捍卫者和攻击者提供最佳的策略建议。此外,它可以降低运营商的资源成本来决定他们的行为。实验结果表明我们提出的决策方法的可行性和有效性。

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