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Subliminal Affective Priming Effect on Decision Making in Prisoner's Dilemma

机译:潜意识的情感启动对囚犯困境决策的启动效果

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Is subliminal priming able to affect people's choices and decision-making? The prisoners' dilemma is a canonical example of a game analyzed that shows why two individuals might not cooperate each other, even if it appears that it is in their best interest to do so. In the regular version of the prisoner's dilemma game, collaboration is dominated by betrayal, and as a result, the only possible outcome of the game is for both prisoners to betray the other. Regardless of what the other prisoner chooses one will always gain a greater payoff by betraying the other. Because betrayal is always more beneficial than cooperation, all objective prisoners would seemingly betray the other. This study examined whether subliminal emotional faces influence human's decision-making in the repeated prisoners' dilemma. In this study, subliminal emotional face was the independent variable. According to different emotional valence (happy, neutral or angry) and different present way of emotional faces (a transparent figure, or a backward masking face), the independent variable has 7 levels. So, 84 undergraduates were randomly divided into seven groups, participants in each group were subliminally primed with one kind of unseen face, after which they completed pre-designed negotiations task. The results showed that whatever the way to show subliminal emotional faces: by a transparent figure, or backward masking, both affected human's decision-making. Under the influence of different ways to present subliminal faces, participants choose their own behavior more cooperative or more uncooperative. These findings contribute to subliminal perception research on decision-making and the implications for this study are discussed.
机译:潜意识启动是否能够影响人们的选择和决策?囚犯的困境是一个分析的游戏的规范示例,表明为什么两个人可能无法互相合作,即使看起来它是最兴趣的。在囚徒困境游戏的普通版,合作是背叛为主,因此,本场比赛的唯一可能的结果是两个囚犯背叛对方。无论其他囚犯选择一个人都会通过背叛另一个囚犯将始终获得更大的回报。因为背叛总是比合作更有益,所以所有客观的囚犯都似乎背叛了另一个。本研究检测了潜潜潜在的情绪面临的情绪面临人类在重复囚犯困境中的决策。在这项研究中,潜意识的情绪面孔是独立变量。根据不同的情感效果(快乐,中性或生气)和不同的情感面(透明图形或后遮挡面)的方式,独立变量具有7个级别。因此,84名本科生随机分为七组,每个小组的参与者都是潜意识的一种看不见的面孔,之后他们完成了预先设计的谈判任务。结果表明,无论展示潜潜潜盲尖端的方式:通过透明的数字,或向后掩蔽,都影响了人类的决策。在不同方式呈现潜潜潜潜面的影响下,参与者选择自己的行为更多的合作或更不合作。这些调查结果有助于提出潜意识的认识研究,讨论了对该研究的影响。

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