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The axiomatic design of Chessmate: a chess-playing robot

机译:Chessmate的公理设计:棋牌机器人

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Successfully completing a project on time is often a difficult task especially when the project is not well defined. This paper demonstrates the application of Axiomatic Design principles to shape and direct a multi-disciplinary project from initial conception to the final tested product. This product is Chessmate: a small robot which plays chess on a physical board. This robot is intended as a telepresence mechanism or for players who are physically challenged. Verifiable requirements were developed at the beginning of the project based upon this top level goal. These Functional Requirements ensured that the team focused on the necessary capabilities of the end product even while working on electrical, mechanical, and software elements in parallel. Construction of a design matrix identified sources of coupling that would require additional effort to avoid delays. Coupling was reduced in software by careful Application Programming Interface (API) and abstraction development. Testing parameters were explicitly stated by the requirements enabling regular validation in both software and hardware. The result was a complete chess-playing system from start to finish in 12 weeks.
机译:成功完成项目按时完成项目通常是一项艰巨的任务,特别是当项目没有明确定义时。本文展示了公理设计原则的应用,并将多学科项目从初始概念到最终测试产品的初始概念的应用。本产品是赛斯曼特:一个小型机器人,在物理板上播放国际象棋。该机器人旨在作为远程呈现机制或身体受到挑战的球员。根据这个顶级目标在项目开头开发了可验证要求。这些功能要求确保该团队仅关注最终产品的必要能力,即使在与电气,机械和软件元素平行上工作。设计矩阵的构建确定了耦合的来源,需要额外的努力来避免延迟。通过仔细应用程序编程接口(API)和抽象开发,软件中减少了耦合。通过在软件和硬件中进行定期验证,明确说明测试参数。结果是在12周内开始完成的完整棋盘系统。

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