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Improvisation as a prerequisite for the dynamic interplay of Production and Service in PSS: Insights of an organizational design principle and a game-based learning approach

机译:即兴即使作为PSS生产和服务的动态相互作用的先决条件:组织设计原则的见解和基于比赛的学习方法

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The concept of improvisation is discussed in management literature as a promising mechanism and design principle for an organization's capacity for learning, adaptability and innovation. However, a specific form of improvisation for coping with the duality of production and service has not yet been applied to the servitization of manufacturing or PSS. This paper introduces a specific form of semi-structured improvisational learning related to PSS-oriented organizations. It introduces an organizational design principle of desired and accepted improvisational actions for highly individualized customer solutions. This semi-structured form of improvisational learning separates PSS from manufacturing-oriented organizations, where improvisation is rather a phenomenon of resistive actions that trigger undesired deviations. By emphasizing the increasing importance of improvisation and improvisational learning as a desirable and acceptable principle of action, it is argued mat tin's rather paradigmatic shift demands specific capabilities from individual actors in PSS. These individual capabilities are summarized in this paper as learning-oriented capabilities that unfold a dynamic balance of generative and adaptive learning activities in PSS. As this specific pattern of individual capabilities is less cultivated in pure manufacturing, a game-based training and learning approach is introduced which is designed to accompany individual actors during the servitization process. The game-based learning scenario focuses on the development of individual improvisational capabilities as a mediating force in the dynamic triangle of customer, production and service. In conclusion, the literature review of this paper contributes to the scientific community by framing the servitization of manufacturing with the concept of improvisation as a coping strategy for the dynamics and ambiguity in PSS. Furthermore, a training and development approach is specified that aims at equipping individual actors with capabilities of improvisation and improvisational learning as prerequisites for the operation of highly individualized PSS. This training approach is also intended to be applicable for practitioners.
机译:在管理文献中讨论了即兴发展的概念,是一个有希望的机制和设计原则,用于组织的学习能力,适应性和创新能力。然而,对应对生产和服务的二元性的特定形式的即兴创作尚未应用于制造业或PSS的培养。本文介绍了与PSS为导向的组织相关的半结构性即兴学习的特定形式。它为高度个性化客户解决方案介绍了所需和接受的即兴创作的组织设计原则。这种半结构形式的即兴学习形式将PSS与制造导向的组织分开,即兴创作是引发不希望的偏差的电阻措施的现象。通过强调即使即兴创作和即兴的学习越来越重要,作为一种理想和可接受的行动原则,它是争论席蒂锡的相当宗旨,需要从PSS中的个别演员的特定能力。本文总结了这些个人能力,作为面向学习的能力,展开PSS中的生成和适应性学习活动的动态平衡。由于这种特定的个体能力模式在纯制造中较少,因此引入了一种基于比赛的培训和学习方法,该培训和学习方法旨在在伺服化过程中伴随各个演员。基于游戏的学习情景侧重于在客户,生产和服务的动态三角形中的介导力的发展中的发展。总之,本文的文献综述通过将制造业的培训与即兴的概念作为PSS动态和歧义的应对策略来绘制制造业的培训,为科学界造成了科学界。此外,指定了培训和开发方法,其旨在将各个演员装备具有即兴和即兴学习的能力,作为高度个性化PSS的操作的先决条件。这种培训方法也适用于从业者。

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