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The Effect of Mobility and Emotion on Interactions in Multi-Agent Systems

机译:移动性和情感对多助理系统中的交互的影响

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Simulating emotions within a group of agents has been shown to support co-operation in the prisoner's dilemma game. Most work on simulating these emotions has focused on environments where the agents do not move, that is, they are static and their neighbours are fixed. However, it has also been shown in other work that when an agent is given the ability to move, then the type of the environment affects how co-operation evolves in the group of agents. In this paper, we investigate the combination of these two ideas in an experimental study that explores the effects on co-operation when autonomous agents that can show emotions are given the ability to move within structured environments. We observe that once mobility is introduced, different strategies become successful. Successful strategies respond quickly to defection, while not immediately reciprocating co-operation, regardless of the environment type. The further an agent travels, the higher its average payoff in a small world environment. The slower an agent is to copy another agent by imitating its strategy, the higher its increase in average payoff.
机译:已经显示了一组代理商中的情绪,以支持囚犯困境游戏的合作。大多数关于模拟这些情绪的工作都集中在代理人不会移动的环境中,即它们是静态的,他们的邻居是固定的。然而,在其他工作中也显示出在给予转移能力时的其他工作中,那么环境的类型会影响合作社组的合作。在本文中,我们调查这两种思想在一个实验研究中的组合,探讨了当能够在结构化环境中移动能力的自主代理时探讨了对合作的影响。我们观察到,一旦介绍了移动性,不同的策略成功。成功的策略迅速响应叛逃,而不是立即往复式合作,无论环境类型如何。一个代理商旅行,在小世界环境中的平均收益越高。代理商较慢的是通过模仿其战略来复制另一个代理,其平均收益增加越高。

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