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The MEDEA Experiment: Can You Accelerate Simulation-based Learning by Combining Information Visualization and Interaction Design Principles?

机译:MEDEA实验:通过结合信息可视化和互动设计原则,您可以加速基于模拟的学习吗?

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The intent of the multipurpose display engineering analysis (MEDEA) experiment was to apply the principles of computer-mediated learning and "play" in the context of high-performance computing (HPC) modeling analysis. Our approach involved the development of software workflow based on interaction design principles using a team of graphic artists, experts in graphics- and touch-based displays, computer programmers, and scientists. The desired outcome was to develop software to overcome perceived HPC modeling usage and learning barriers common to scientific modeling and visualization. Using multiple interaction types, a variety of user workflow experiences were captured (novice/learner, analyst, expert) resulting in a more intuitive and enjoyable experience with a workflow which fosters accelerated learning.
机译:多功能显示工程分析(MEDEA)实验的目的是在高性能计算(HPC)建模分析的背景下应用计算机介导的学习和“游戏”的原理。我们的方法涉及基于使用图形艺术家团队,图形和触摸的显示器,计算机程序员和科学家的专家的交互设计原则的软件工作流程的开发。所需结果是开发软件,以克服科学建模和可视化共同的感知HPC建模使用和学习障碍。使用多种交互类型,捕获了各种用户工作流程(新手/学习者,分析师,专家),导致更直观和愉快的经验,与促进加速学习的工作流程。

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