Dynamically adapting educational games seem to be useful for sustaining the engagement of the player to the game. Although there exist several examples of adaptive educational games, they mostly only base the adaptation on the performance of the player, and only adapt the difficulty level or the learning content of the game. In this paper, we propose a model for a richer dynamic adaptation, in which several aspects are taken into account for providing a more personalized gaming experience to sustain the engagement of the players to the game.
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