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Human-inspired multi-contact locomotion with AMBER2

机译:用琥珀色的人类启发多联络运动

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This paper presents a methodology for translating a key feature encoded in human locomotion — multi-contact behavior — to a physical 2D bipedal robot, AMBER2, by leveraging novel controller design, optimization methods, and software structures for the translation to hardware. This paper begins with the analysis of human locomotion data and uses it to motivate the construction of a hybrid system model representing a multi-contact robotic walking gait. By again looking to human data for inspiration, human-inspired controllers are developed and used in the formulation of an optimization problem that yields stable human-like multi-domain walking in simulation. These formal results are translated to hardware implementation via a novel dynamic trajectory generation strategy. Finally, the specific software structures utilized to translate these trajectories to hardware are presented. The end result is experimentally realized stable robotic walking with remarkably human-like multi-contact foot behaviors.
机译:本文介绍了将在人类运动 - 多触点行为中编码的关键特征翻译为物理2D BipeDal机器人,AMBER2,通过利用新的控制器设计,优化方法和软件结构来转换为物理2D BipeDal机器人,AMBER2。本文始于对人类运动数据的分析,并利用它来激励代表多联络机器人行走步态的混合系统模型的构建。通过再次寻求人类的灵感数据,开发了人们启发的控制器,并用于制定优化问题,从而产生稳定的人类多域在模拟中行走。这些正式结果通过新颖的动态轨迹生成策略转换为硬件实现。最后,提出了用于将这些轨迹转换为硬件的特定软件结构。最终结果是通过实验实现稳定的机器人行走,具有显着的人类多触点脚行为。

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