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Improved Approximation Algorithms for Projection Games (Extended Abstract)

机译:改进投影游戏的近似算法(扩展摘要)

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摘要

The projection games (aka Label-Cover) problem is of great importance to the field of approximation algorithms, since most of the NP-hardness of approximation results we know today are reductions from Label-Cover. In this paper we design several approximation algorithms for projection games: 1. A polynomial-time approximation algorithm that improves on the previous best approximation by Charikar, Hajiaghayi and Karloff [7]. 2. A sub-exponential time algorithm with much tighter approximation for the case of smooth projection games. 3. A PTAS for planar graphs.
机译:投影游戏(AKA Label-Cover)问题对近似算法领域非常重要,因为我们知道今天的大多数NP - 硬度都知道从标签盖上减少。在本文中,我们为投影游戏设计了几种近似算法:1。一个多项式时间近似算法,其提高了Charikar,Hajiaghayi和Karloff的先前最佳近似[7]。 2.一种亚指数时间算法,对于平滑投影游戏的情况具有更严格的近似。 3.平面图的PTA。

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