首页> 外文会议>International Conference on Mechatronic Sciences, Electric Engineering and Computer >A LOD algorithm based on out-of-core for large scale terrain rendering
【24h】

A LOD algorithm based on out-of-core for large scale terrain rendering

机译:基于大规模地形渲染的基于核心的LOD算法

获取原文

摘要

In this paper, we present an algorithm for large scale terrain rendering, which is an out-of-core, level-of-detail algorithm that supports dynamic updates to the terrain mesh. It draws the terrain directly from the source heightmap data and it is structured around a quadtree of regular grids. There real-time procedural detail can be added to the terrain down to a user desired resolution. Any newly added data will be treated the same as the rest of the terrain mesh, and will be able to be paged in and out from hard disk when needed, to fully satisfy the out-of-core requirement.
机译:在本文中,我们提出了一种大规模地形渲染的算法,它是一个核心的核心级,详细级别算法,它支持地形网格的动态更新。它直接从源高度图数据绘制地形,它围绕常规网格的四叉树结构。可以将实时程序详细信息添加到地形到用户所需的分辨率。任何新添加的数据都将与地形网的其余部分相同,并且在需要时,能够从硬盘中分页,以完全满足核心外要求。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号