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Vroom: designing an augmented environment for remote collaboration in digital cinema production

机译:迈克:在数字电影生产中设计用于远程合作的增强环境

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As media technologies become increasingly affordable, compact and inherently networked, new generations of telecollaborative platforms continue to arise which integrate these new affordances. Virtual reality has been primarily concerned with creating simulations of environments that can transport participants to real or imagined spaces that replace the "real world". Meanwhile Augmented Reality systems have evolved to interleave objects from Virtual Reality environments into the physical landscape. Perhaps now there is a new class of systems that reverse this precept to enhance dynamic media landscapes and immersive physical display environments to enable intuitive data exploration through collaboration. Vroom (Virtual Room) is a next-generation reconfigurable tiled display environment in development at the California Institute for Telecommunications and Information Technology (Calit2) at the University of California, San Diego. Vroom enables freely scalable digital collaboratories, connecting distributed, high-resolution visualization resources for collaborative work in the sciences, engineering and the arts. Vroom transforms a physical space into an immersive media environment with large format interactive display surfaces, video teleconferencing and spatialized audio built on a highspeed optical network backbone. Vroom enables group collaboration for local and remote participants to share knowledge and experiences. Possible applications include: remote learning, command and control, storyboarding, post-production editorial review, high resolution video playback, 3D visualization, screencasting and image, video and multimedia file sharing. To support these various scenarios, Vroom features support for multiple user interfaces (optical tracking, touch UI, gesture interface, etc.), support for directional and spatialized audio, giga-pixel image interactivity, 4K video streaming, 3D visualization and telematic production. This paper explains the design process that has been utilized to make Vroom an accessible and intuitive immersive environment for remote collaboration specifically for digital cinema production.
机译:随着媒体技术越来越实惠的,紧凑且固有的网络,新一代的电信制造平台继续出现,这整合了这些新的带来。虚拟现实主要涉及创建可以将参与者传送到更换“现实世界”的真实或想象的空间的环境的模拟。与此同时,增强现实系统已经进化为将对象从虚拟现实环境交错到物理景观中。也许现在有一类新的系统,扭转了这一规则来增强动态媒体景观和沉浸式物理显示环境,以通过协作实现直观的数据探索。少女(虚拟房)是加州电信和信息技术(Calit2)的下一代可重新配置瓷砖显示环境,在加州大学圣地亚哥大学。少女可以自由可扩展的数字协作,连接分布式,高分辨率可视化资源,用于科学,工程和艺术中的协作工作。少女将物理空间转换为具有大格式交互式显示表面,视频电话会议和在高速光网络骨架上的空间化音频的沉浸式媒体环境。少女支持本地和远程参与者的团体合作,分享知识和经验。可能的应用程序包括:远程学习,指挥和控制,故事板,生产后的编辑审查,高分辨率视频播放,3D可视化,截图和图像,视频和多媒体文件共享。为了支持这些各种场景,vroom功能支持多个用户界面(光学跟踪,触摸UI,手势接口等),支持方向和空间化音频,GIGA像素图像交互,4K视频流,3D可视化和远程信息化。本文解释了设计过程,这些过程已被用于使钻研更加可访问和直观的沉浸式环境,专门用于数字电影生产。

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