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EXTENDING THE ELECTRONIC TECHNOLOGY ACCEPTANCE MODEL: CONSUMER ADOPTION OF AUGMENTED REALITY-BASED MARKETING TOOL

机译:扩展电子技术验收模型:消费者采用增强现实的营销工具

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Augmented reality (AR) technology has been recently attracting high attention from many companies. AR technology allows consumers to virtually interact with three-dimensional product visualizations displayed on users' screens — consumers can wear diverse virtual products (i.e., "virtual try-on"; Kim and Forsythe 2008); they can zoom in, zoom out and investigate virtual products on hands; they can even watch fantasies or animated stories from product packages (e.g., cans for Coke Zero) (Hampp 2009). Due to its uniqueness and entertainment factor, many giant companies, such as eBay, Nike, Adida, and Mini, have been eagerly adopting the AR-based product presentations (Groth 2011). The market for AR is expected to reach $350 million in 2014, which jumps from $6 million in 2008 (Rachel 2009).
机译:增强现实(AR)技术最近从许多公司吸引了高度关注。 AR技术允许消费者实际上与用户屏幕上显示的三维产品可视化进行互动 - 消费者可以佩戴各种虚拟产品(即,“虚拟试样”; Kim和Forsythe 2008);他们可以放大,缩小和调查手上的虚拟产品;他们甚至可以从产品包装中观看幻想或动画故事(例如,用于焦炭零的罐头)(汉普2009)。由于其独特性和娱乐因素,许多巨型公司,如eBay,Nike,Adida和Mini,迫切地采用基于AR的产品演示文稿(Grooth 2011)。 AR市场预计2014年将达到3.5亿美元,从2008年的600万美元(Rachel 2009)跃升。

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