This paper presents the content of the course Fundamentals of Engineering Animation (FEA). The course FEA deals with manlike character animation through four tasks. Before taking FEA the students have mastered 3D character modeling, mapping, lighting and rendering. Also, they are familiar with rigid body animation, as well as with simple animal animation requiring rigging, like fish or animals with simple skeleton. The above mentioned tasks are increasingly more complex and this paper presents the topics of these tasks, details about them and their sequence as well as the evaluation of students' work. The students' project requires creating a 3D character mesh as well as rigging and making controls for two cases: Inverse Kinematik (IK) and Forward Kinematik (FK). The first project task (FPT) represents the creation of a simple movement in a sport with several phases: Hold, Anticipation, Target Pose, Overshoot and Hold again. The second project task (SPT) deals with character walk cycle which should be displayed in minimum five walking steps with some personal characteristics. The last task is Final project (FP) which shows the combined movement of the character in which the animation cycle is connected with linear animation. All movements must be shown as happening in the same sequence without interruptions. The aim of the FEA course is that through the four interrelated tasks the students pass through all basic variations of manlike character animation so that they gain the necessary experience before entering the professional production work.
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