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Teaching 3D Character Animation Through Four Related Tasks

机译:通过四个相关任务教学3D角色动画

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This paper presents the content of the course Fundamentals of Engineering Animation (FEA). The course FEA deals with manlike character animation through four tasks. Before taking FEA the students have mastered 3D character modeling, mapping, lighting and rendering. Also, they are familiar with rigid body animation, as well as with simple animal animation requiring rigging, like fish or animals with simple skeleton. The above mentioned tasks are increasingly more complex and this paper presents the topics of these tasks, details about them and their sequence as well as the evaluation of students' work. The students' project requires creating a 3D character mesh as well as rigging and making controls for two cases: Inverse Kinematik (IK) and Forward Kinematik (FK). The first project task (FPT) represents the creation of a simple movement in a sport with several phases: Hold, Anticipation, Target Pose, Overshoot and Hold again. The second project task (SPT) deals with character walk cycle which should be displayed in minimum five walking steps with some personal characteristics. The last task is Final project (FP) which shows the combined movement of the character in which the animation cycle is connected with linear animation. All movements must be shown as happening in the same sequence without interruptions. The aim of the FEA course is that through the four interrelated tasks the students pass through all basic variations of manlike character animation so that they gain the necessary experience before entering the professional production work.
机译:本文介绍了工程动画(FEA)课程基础知识的内容。通过四个任务,FEA涉及人力地区动画。在采取FEA之前,学生们已经掌握了3D角色建模,映射,照明和渲染。此外,他们熟悉刚体动画,以及需要索具的简单动物动画,如鱼或具有简单骨架的鱼类。上述任务越来越复杂,本文提出了这些任务的主题,有关它们的详细信息及其序列以及学生工作的评估。学生的项目需要创建3D字符网格以及索具和制作两个案例的控制:反向KinemAtik(IK)和前进的KineMATIK(FK)。第一个项目任务(FPT)代表了在具有几个阶段的运动中创建一个简单的运动:保持,预期,目标姿势,过冲并再次举行。第二个项目任务(SPT)处理字符步行循环,应以最少的五个步行步骤显示一些具有一些个人特征的特征。最后一个任务是最终项目(FP),它显示了动画周期与线性动画连接的字符的组合运动。必须显示所有动作都在没有中断的情况下以相同的顺序发生。 FEA课程的目的是,通过四个相互关联的任务,学生通过人类人物字符动画的所有基本变体,以便在进入专业生产工作之前获得必要的经验。

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