首页> 外文会议>International Federation for Information Processing >A Tale of Two Puppets, Two Avatars and Two Countries
【24h】

A Tale of Two Puppets, Two Avatars and Two Countries

机译:两个木偶的故事,两个头像和两个国家

获取原文

摘要

We describe observations from studies conducted with school children in Nepal and Portugal with the aim of exploring two questions: 1. Can we develop an interactive game that will continue to engage the child in gameplay when the electricity supply fails? 2. What are the discernable differences in the ways children in Nepal and Portugal interact with the game given the huge socio- economic and cultural differences between them? The studies highlight the potential of the design in fostering continued engagement in the game when the electricity supply fails. They also show surprising little difference between the children in Nepal and Portugal. The observations suggest game mechanism and basic interactions can be regarded as universal across cultures and levels of income and can thus be designed and tested in any location and be expected to work and be understood by children from any culture and background.
机译:我们描述了在尼泊尔和葡萄牙的学校儿童进行的研究的观察,目的是探索两个问题:1。当电力供应失败时,我们可以开发一个互动游戏,将继续与儿童参与游戏中的游戏吗? 2.尼泊尔和葡萄牙儿童与游戏相互作用的方式有什么可疑的差异,鉴于他们之间的巨大的社会经济和文化差异?当电力供应失败时,研究突出了促进在比赛中继续参与的设计的潜力。他们还展示尼泊尔和葡萄牙的孩子之间的令人惊讶的差异。观察结果表明游戏机制和基本互动可以跨越文化和收入水平被视为普遍,因此可以在任何位置设计和测试,并且预计将通过任何文化和背景的儿童理解。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号